Doom: A Pivotal Evolution in Gaming Technology by id Software during the Dark Ages

Raine Baker
16 Min Read

As technology advances, gamers around the globe eagerly look forward to each new offering from id Software. The studio has taken a path that significantly deviates from its origins, yet its fundamental objective remains unchanged: to create stunning visuals that push boundaries and run at breathtaking frame rates. Their latest release, *Doom: The Dark Ages*, perfectly illustrates this ethos, introducing the cutting-edge id Tech 8. This advanced engine is packed with groundbreaking technology, designed to enthrall both long-time fans and new players alike. With enhancements like improved ray tracing, realistic physics simulations, a revamped materials system, and massive battles, this title sets a new standard in the gaming landscape.

One of the most notable features of id Software’s modern titles is their willingness to experiment with new gameplay dynamics and perspectives. While familiar staples from *Doom: The Dark Ages*—such as shooting, melee attacks, and vanquishing demonic enemies—are still present, the gameplay experience has evolved considerably compared to earlier versions. For example, *Doom Eternal* represents a dramatic departure from its 2016 predecessor, and the same innovation is evident in this new installment. The game embraces vast, open environments teeming with enemies, introducing mechanics that significantly alter player strategy. This bold experimentation drives the technological advancements of id Tech 8, which is engineered to support larger maps, heightened enemy densities, and a reimagination of lighting effects.

Among its many improvements, the transition to fully ray-traced lighting stands out as a pivotal upgrade from the previous id Tech 7. This enhancement serves a dual purpose; it not only beautifies the visuals but also streamlines the development process. Similar to *Indiana Jones and the Great Circle*, ray-traced global illumination is a centerpiece feature where each light source realistically illuminates its environment, providing both direct and indirect lighting effects. Unlike the intense brightness found in *Eternal*, *The Dark Ages* opts for more subdued ambient lighting, often derived from the atmospheric skies above rather than overwhelming artificial bright spots.

With valuable support from id Software, Digital Foundry offers an in-depth look at the remarkable technology of the id Tech 8 engine. Watch on YouTube

The game utilizes an irradiance cache within probe volumes, departing from prior methods that necessitated extensive pre-calculated lighting through ‘baking’ techniques. This advancement facilitates more dynamic lighting conditions, directly impacting development cycles and iteration speeds. Billy Khan, Director of Engine Technology at id Software, highlighted this evolution, stating that ray tracing enabled a “What You See is What You Get” (WYSIWYG) approach. Artists can now make lighting adjustments in real-time, enjoying immediate visual feedback, a significant shift from the painstakingly slow baking method of the past.

On PC, gamers can also access ray-traced specular reflections akin to those in *Doom Eternal*. However, due to a focus on rougher materials in *The Dark Ages*, these effects may appear more subtle when compared to the polished chaos of its predecessor. Moreover, ray tracing enriches impact effects and footstep interactions, fostering a genuine sense of responsiveness between materials and their visual counterparts, ensuring that every hit carries weight. Upon impact, ray tracing aids in accurately placing decals on surfaces to enhance realism.

The game also incorporates fully ray-marched volumetrics, which apply to various elements like clouds and ethereal fog. This technique enriches the atmospheric depth, elevating the overall visual experience. While not entirely new, its implementation here culminates in breathtaking results. Artists can now manipulate volumetric elements creatively—designing fast-moving clouds and diverse shapes that significantly enhance the environment. This adaptability meshes seamlessly with the expansive outdoor settings, showcasing a shift towards a more immersive and vibrant world.





*Doom: The Dark Ages* showcases its irradiance cache in probe volumes (top left), illustrating the different appearances with ray tracing enabled and disabled. Click on the images for higher-resolution versions. | Image credit: id Software

In the realm of lighting, it’s important to address two crucial depth-enhancing techniques: Screen Space Directional Occlusion (SSDO) for ambient occlusion, and parallax occlusion mapping. These features contribute substantially to surface depth and overall complexity. While ray-traced global illumination (RTGI) is efficient, it does have inherent precision restrictions, making screen-space techniques like SSDO vital. SSDO effectively manages shadows both directly and indirectly, perfectly matching local light sources for an enhanced visual experience.

Examining parallax effects leads us to the game’s flexible materials system. Developers can now layer up to eight distinct, physically-based material types onto a single surface. This innovation allows for remarkably intricate surfaces while efficiently managing memory. A fascinating feature is how damage reveals the underlying material; for instance, blasting a wall exposes its structural integrity, further enhanced by parallax occlusion mapping that convincingly emulates damage. This system enables dynamic interactions, like when bullets pierce through mud, causing varying levels of water displacement to form and reshape puddles. The outcome? Surfaces react authentically to player actions, transcending traditional decals and enriched by advanced detailing and material layers.

Physics have also undergone a significant upgrade, unifying various systems to enhance interactivity. One thrilling new element is the abundance of destructible objects—much of the environment reacts in real-time, whether you’re breaking through railings or watching buildings collapse. The precision is astonishing; shoot specific areas and watch them break away realistically. The id team collaborated closely with Havok to enhance the rigid body collision system, ensuring every object interacts authentically without sacrificing performance, even during intense gameplay.





Destruction isn’t just a visual spectacle; the physics engines in *Doom: The Dark Ages* create unforgettable experiences. | Image credit: Digital Foundry

But the innovations don’t halt there. The game features sophisticated weather and wind systems, adding another layer of authenticity to the environments. Wind influences the movement of vegetation—grass rustles and trees sway in response to the wind’s direction and intensity. Complementing this are fluid simulations that introduce subtle nuances in secondary motion. Detonate an explosive near some shrubs, and witness the foliage react dramatically. Additionally, cloth simulations involving the Slayer’s cloak and banners boost the immersive quality of the game world. Together, these systems create an environment that feels alive and consistently engaging as you explore.

By integrating atmospheric effects, fog volumes, and diverse weather conditions, id Software has successfully realized its vision. The opening level, set during a torrential downpour, immerses players in a gripping, beautiful experience that highlights how these elements harmonize effectively. To bring this to life, the studio has developed new water surface simulations to capture natural rippling and interactions within water bodies. While this may not be revolutionary, it certainly adds a magical touch to the overall gaming experience.

All these enhancements have enabled developers to create distinctly unique environments, breaking from the high-contrast lighting and bright aesthetics of recent releases. Through the use of ray tracing and a suite of other technologies, *The Dark Ages* adopts a darker, more atmospheric tone. Maps are laden with astonishing detail—some areas showcasing tenfold the geometric intricacies of previous installments, such as *Super Gore Nest*. Each map is divided into several sectors, with a single sector potentially encapsulating the detail previously seen across an entire map.





*Doom: The Dark Ages* features waves of enemies reminiscent of classic 2D sprites, enhanced by stunning physics, dismemberment, and life-like animations. | Image credit: Digital Foundry

Prior to the release, I speculated whether id had implemented a virtualized geometry system similar to Unreal Engine’s Nanite. However, the studio has instead increased the number of levels of detail (LODs), improved the blending of these levels, and prioritized pixel quality above everything else. During gameplay, there might still be some pop-in issues, yet the overall stability is commendable, even in high-paced scenarios. The grass rendering has transitioned to the GPU, utilizing tessellation based on proximity to the camera. In practical terms, I observed minimal pop-in occurrences, predominantly in specific vegetation or distant textures.

With these intricate and expansive maps, id Software has also integrated an efficient data streaming system. Previous id Tech versions required the entire map to be loaded into memory, but *The Dark Ages* cleverly breaks everything down into sectors, drastically reducing memory demands and optimizing load times. The results are remarkable; expect some of the fastest load screens this generation has to offer. This increased speed enhances gameplay—dying and respawning becomes nearly instantaneous, encouraging players to jump back into the action, particularly in high-difficulty settings.

Now, let’s explore the enemies. Multiple factors converge to deliver engaging animations, responses to hits, and overall behavior dynamics. Each character animation exhibits weight and precision, adding to the immersion as enemies charge the battleground in droves. Their deaths are equally satisfying, featuring visceral reactions as they stumble, fall, and disintegrate under fire, showcasing fluid secondary animations. The new gore system impressively generates horrifying visuals, where flesh tears away to reveal bone beneath. Additionally, the engine accommodates more enemies on-screen than ever before, rekindling the essence of the original games with its iconic enemy density.

*Doom: The Dark Ages* also embraces a fresh narrative style, incorporating more cutscenes than ever. This approach may seem risky, yet these segments deepen the storyline and significantly enhance the overall experience. From character models to lighting and color grading, every detail is meticulously crafted. The team developed advanced tools for cinematic editing, allowing artists to refine scenes down to every pixel. This enables them to create lighting effects akin to those used in movie production. Fortunately, these cutscenes are strategically positioned at the beginnings and ends of missions, effectively balancing storytelling with the high-octane action.

While I have focused extensively on technological advancements, my passion for the *Doom* franchise—both old and new—is what drives my enthusiasm for this title. *Doom: The Dark Ages* offers a transformative experience that sets itself apart from its immediate predecessors. Its more grounded, tactical gameplay might slow down the initial pace, but once players find their footing, they will discover their rhythm. At times, this latest installment feels reminiscent of bullet-hell shooters, with waves of projectiles and shielded enemies bearing down on you. This shift encourages creative strategies to swiftly eliminate groups of foes. The essence of *Doom*—recognizing threats and addressing them effectively—remains intact, albeit through a more evolved combat system. The glory kill mechanic, too, has adapted, ensuring player engagement throughout encounters.

While we explored the id Tech 8 engine, a glance at the PC version revealed the game’s impressive features in their highest fidelity (with path tracing on the horizon!). Console versions also hold their own remarkably well, as showcased in Oliver Mackenzie’s coverage for PS5, PS5 Pro, and Xbox Series. Watch on YouTube

After experiencing *Doom Eternal* in Nightmare mode for complete mastery, I remain uncertain if I prefer *The Dark Ages* over its predecessor. Completing that run will be the true test, but my optimism is high. Despite my initial reservations regarding how the latest entry would compare, a recent revisit to the earlier game underscored its exceptional quality. At this point, I firmly believe that *Doom: The Dark Ages* stands shoulder to shoulder with its predecessors, but in a distinct manner.

During my time with the game, I was often reminded of other titles in the *Doom* lineage, such as Raven’s *Heretic* or the original *Quake*. The game exudes a dark fantasy essence that could easily serve as a sequel to those classics. Reflecting on multiple playthroughs of various missions, I can confidently predict that it will earn its place among id Software’s esteemed collection. The moment players take command of the Slayer, the refined controls and overall gameplay brilliance become readily apparent, truly distinguishing it from competing shooters.

In conclusion, my journey through *Doom: The Dark Ages* has left me genuinely exhilarated, reaffirming that id Tech continues to produce beautifully crafted, high-caliber games. In a landscape where 60 fps has become the norm, witnessing a title effectively deploy advanced rendering techniques alongside complex physics—all while populating expansive levels with multitudes of enemies and maintaining impressive frame rates—is truly remarkable. It’s safe to say this is a game I wholeheartedly recommend. And rest assured, this is just the beginning—stay tuned for a detailed PC performance review, developer interviews, and an extensive dive into the upcoming path tracing upgrade.

Share This Article
Follow:

Raine is a passionate writer, music enthusiast, and digital media expert with over 5 years of experience in the entertainment industry. With a deep understanding of the latest music, technology, and pop culture trends, Raine provides insightful commentary and engaging content to The Nova Play’s diverse audience.

As the lead content creator, Raine curates high-quality articles highlighting emerging artists, breaking news, and in-depth analysis of the entertainment world. Raine is committed to delivering accurate, well-researched, and timely information, ensuring that every piece of content aligns with the highest standards of journalism and digital media ethics.

When not writing, Raine enjoys discovering new music, attending live shows, and staying ahead of the curve in tech innovations that shape the future of entertainment.

Leave a Comment